booster affiche
affiche simplement un carre rouge pour l'instant et ne se ramasse pas encore
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@@ -8,7 +8,6 @@
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#include "texture.h"
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#include "openglcontext.h"
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#include "vertexbuffer.h"
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#include "texture.h"
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#include "../SQCSim-common/matrix4.h"
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class RemotePlayer : public Player {
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