Maintenant je comprend les singes au début de 2001 A Space Odyssey
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@@ -21,6 +21,8 @@ public:
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Renderer();
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~Renderer();
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void RemoveChunk(int nbReduit);
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void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
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void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const;
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