avancement menu pause

This commit is contained in:
Rynort
2023-10-23 17:51:29 -04:00
parent 793da52871
commit 85f4f82660
2 changed files with 40 additions and 4 deletions

View File

@@ -25,6 +25,7 @@ public:
Engine();
virtual ~Engine();
virtual void DrawMenu();
virtual void DrawPause();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
@@ -80,7 +81,7 @@ private:
Bullet* m_bullets[MAX_BULLETS];
//Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;