avancement menu pause
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@@ -25,6 +25,7 @@ public:
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Engine();
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virtual ~Engine();
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virtual void DrawMenu();
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virtual void DrawPause();
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virtual void Init();
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virtual void DeInit();
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virtual void LoadResource();
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@@ -80,7 +81,7 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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//Menu
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enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
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enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
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GameState m_gamestate = GameState::MAIN_MENU;
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Texture MenuTitleTexture;
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Texture MenuBGTexture;
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