Ajout des TextureAtlas et affichage de RemotePlayer
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@@ -66,6 +66,7 @@ bool TextureAtlas::Generate(int textureSize, bool mipmap) {
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ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
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ilEnable(IL_ORIGIN_SET);
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ilEnable(IL_ALPHA);
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if (!ilLoadImage((const ILstring)it->first.c_str()))
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return false;
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