Revert "IGNORE THIS"
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@@ -33,7 +33,6 @@ void RemotePlayer::Init()
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void RemotePlayer::Feed(const netprot::Output out) {
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m_position = Vector3f(out.position);
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//current.position = out.position;
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//current.direction = out.direction;
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//current.states = out.states;
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@@ -76,18 +75,17 @@ void RemotePlayer::Feed(const netprot::Output out) {
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//previous.position = current.position;
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//previous.states = current.states;
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//previous.id = current.id;
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//m_direction = current.direction;
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//m_position = current.position;
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}
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void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
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{
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float x = GetPosition().x;
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float y = GetPosition().y;
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float z = GetPosition().z;
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float width = 1.f;
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float height = 1.7f;
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//Matrix4 mat4 = tran.GetMatrix();
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//mat4 VP = pMatrix * vMatrix;
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