Revert "IGNORE THIS"
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@@ -130,11 +130,6 @@ namespace netprot {
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
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};
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struct ChunkMod {
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Vector3f pos;
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BlockType b_type, old_b_type;
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};
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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bool is_fatal;
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@@ -152,7 +147,6 @@ namespace netprot {
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void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
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void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
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void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
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bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
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@@ -163,7 +157,6 @@ namespace netprot {
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bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
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bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
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bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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PACKET_TYPE getType(char* buf, uint32_t buflen);
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