Revert "IGNORE THIS"
This commit is contained in:
@@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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int max = 100 / perframe;
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float damage = 0.057f;
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for (int x = 0; x < max; ++x) {
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@@ -23,15 +23,6 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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ChunkMod* cmod = *chunkmod;
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cmod = new ChunkMod();
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cmod->old_b_type = world->BlockAt(m_currentpos);
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cmod->b_type = BTYPE_AIR;
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cmod->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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return true;
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}
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@@ -5,7 +5,7 @@
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#include "define.h"
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#include "vector3.h"
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#include "player.h"
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#include "netprotocol.h"
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class World;
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class Player;
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@@ -16,7 +16,7 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getVel() const;
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@@ -41,11 +41,8 @@ typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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@@ -77,7 +74,6 @@ typedef uint64_t Timestamp;
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <cstring>
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#include <poll.h>
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#define flag_t unsigned int
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#define addrlen_t unsigned int
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@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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(keys.forward? 0b10000000: 0) |
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(keys.backward? 0b01000000: 0) |
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(keys.left? 0b00100000: 0) |
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(keys.right? 0b00010000: 0) |
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(keys.jump? 0b00001000: 0) |
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(keys.shoot? 0b00000100: 0) |
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(keys.block? 0b00000010: 0);
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keys.forward & 0b10000000 |
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keys.backward & 0b01000000 |
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keys.left & 0b00100000 |
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keys.right & 0b00010000 |
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keys.jump & 0b00001000 |
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keys.shoot & 0b00000100 |
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keys.block & 0b00000010;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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States states = out->states;
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uint8_t states8 =
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(states.jumping? 0b10000000: 0) |
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(states.shooting? 0b01000000: 0) |
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(states.hit? 0b00100000: 0) |
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(states.powerup? 0b00010000: 0) |
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(states.dead? 0b00001000: 0) |
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(states.still? 0b00000100: 0) |
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(states.jumpshot? 0b00000010: 0) |
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(states.running? 0b00000001: 0);
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states.jumping & 0b10000000 |
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states.shooting & 0b01000000 |
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states.hit & 0b00100000 |
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states.powerup & 0b00010000 |
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states.dead & 0b00001000 |
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states.still & 0b00000100 |
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states.jumpshot & 0b00000010 |
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states.running & 0b00000001;
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
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@@ -402,34 +402,6 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
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*buflen = messize + sizeof(uint64_t) * 3 + 2;
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}
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void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
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uint32_t vec[3];
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memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec8[3 * sizeof(uint32_t)] = {
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(uint8_t)((vec[0] >> 24) & 0xFF),
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(uint8_t)((vec[0] >> 16) & 0xFF),
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(uint8_t)((vec[0] >> 8) & 0xFF),
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(uint8_t)(vec[0] & 0xFF),
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(uint8_t)((vec[1] >> 24) & 0xFF),
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(uint8_t)((vec[1] >> 16) & 0xFF),
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(uint8_t)((vec[1] >> 8) & 0xFF),
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(uint8_t)(vec[1] & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 16) & 0xFF),
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(uint8_t)((vec[2] >> 8) & 0xFF),
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(uint8_t)(vec[2] & 0xFF) };
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memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
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memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
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memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
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*buflen = sizeof(uint32_t) * 3 + 3;
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}
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
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@@ -459,7 +431,7 @@ bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
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in->sid =
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(uint64_t)diff[0] << 56 |
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@@ -846,36 +818,6 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
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return true;
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}
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bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
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if (*buflen <= sizeof(ChunkMod))
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return false;
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uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
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memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
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uint32_t vec[3] = {
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(uint32_t)subvec[0] << 24 |
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(uint32_t)subvec[1] << 16 |
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(uint32_t)subvec[2] << 8 |
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(uint32_t)subvec[3],
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(uint32_t)subvec[4] << 24 |
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(uint32_t)subvec[5] << 16 |
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(uint32_t)subvec[6] << 8 |
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(uint32_t)subvec[7],
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(uint32_t)subvec[8] << 24 |
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(uint32_t)subvec[9] << 16 |
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(uint32_t)subvec[10] << 8 |
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(uint32_t)subvec[11] };
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memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
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memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
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memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
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*buflen = sizeof(uint32_t) * 3 + 3;
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return true;
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}
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bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
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if (*buflen <= sizeof(ErrorLog))
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return false;
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@@ -130,11 +130,6 @@ namespace netprot {
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Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
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};
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struct ChunkMod {
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Vector3f pos;
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BlockType b_type, old_b_type;
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};
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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bool is_fatal;
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@@ -152,7 +147,6 @@ namespace netprot {
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void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
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void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
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void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
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bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
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@@ -163,7 +157,6 @@ namespace netprot {
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bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
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bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
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bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
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bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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PACKET_TYPE getType(char* buf, uint32_t buflen);
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@@ -14,53 +14,43 @@ void Player::TurnLeftRight(float value) {
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m_rotY += value;
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if (m_rotY > 360) m_rotY = 0;
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else if (m_rotY < -360) m_rotY = 0;
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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}
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void Player::TurnTopBottom(float value) {
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m_rotX += value;
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if (m_rotX > 80) m_rotX = 80;
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else if (m_rotX < -80) m_rotX = -80;
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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-sin(xrotrad),
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cos(xrotrad) * -cos(yrotrad));
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m_direction.Normalize();
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}
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Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
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Vector3f delta = Vector3f(0, 0, 0);
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Vector3f dir = m_direction;
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dir.y = 0;
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if (front) {
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delta += dir;
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delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
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}
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else if (back) {
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delta -= dir;
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delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
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}
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if (left) {
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delta.x += dir.z;
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delta.z += -dir.x;
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delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
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}
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else if (right) {
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delta.x -= dir.z;
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delta.z -= -dir.x;
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delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
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delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
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}
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delta.Normalize();
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@@ -256,12 +246,8 @@ void Player::RemoveBooster(float elapsedtime)
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}
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void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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void Player::Move(Vector3f diff) { m_position -= diff; }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPositionAbs() const { return m_position; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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@@ -25,9 +25,7 @@ public:
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void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
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void SetDirection(Vector3f dir);
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void Move(Vector3f diff);
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Vector3f GetPosition() const;
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Vector3f GetPositionAbs() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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@@ -169,26 +169,31 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
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UpdateWorld(player_pos, blockinfo);
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//TransposeWorld(player_pos, bullets);
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}
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//
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//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
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// if (updates == 0 && ChunkAt(chx, 1, chy) &&
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// ChunkAt(chx, 1, chy)->IsDirty()) {
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// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
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// updates = FRAMES_UPDATE_CHUNKS;
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// }
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//
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//}
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netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
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void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
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Vector3f currentPos = player_pos;
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Vector3f currentBlock = currentPos;
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Vector3f ray = player_dir;
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BlockType oldbtype;
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netprot::ChunkMod* cmod = nullptr;
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bool found = false;
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if (block) return cmod;
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if (block) return;
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while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
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currentBlock += ray / 10.f;
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BlockType bt = BlockAt(currentBlock);
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if (bt != BTYPE_AIR) {
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if (bt != BTYPE_AIR)
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found = true;
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oldbtype = bt;
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}
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}
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if (found)
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@@ -214,30 +219,21 @@ netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3
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(By == PyA ||
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By == PyB ||
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By == PyC) &&
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Bz == Pz)) {
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Bz == Pz))
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found = true;
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oldbtype = bt;
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}
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}
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}
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}
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if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
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if (net) {
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cmod = new netprot::ChunkMod();
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cmod->old_b_type = oldbtype;
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cmod->b_type = blockType;
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cmod->pos = currentBlock;
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}
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int bx = (int)currentBlock.x % CHUNK_SIZE_X;
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int by = (int)currentBlock.y % CHUNK_SIZE_Y;
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int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
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ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
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ChunkAt(currentBlock)->MakeModified();
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block = true;
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}
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return cmod;
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}
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void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
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@@ -11,7 +11,6 @@
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#include "array2d.h"
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#include "bullet.h"
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#include "chunk.h"
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#include "netprotocol.h"
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class Chunk;
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class Bullet;
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@@ -38,7 +37,7 @@ public:
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void GetScope(unsigned int& x, unsigned int& y);
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netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
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void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
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void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
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void CleanUpWorld(int& deleteframes, bool clear);
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int GettbDeleted() const;
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Reference in New Issue
Block a user