pleurer en rotation
This commit is contained in:
@@ -7,6 +7,9 @@
|
||||
#include "shader.h"
|
||||
#include "texture.h"
|
||||
#include "openglcontext.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "texture.h"
|
||||
#include "../SQCSim-common/matrix4.h"
|
||||
|
||||
class RemotePlayer : public Player {
|
||||
public:
|
||||
@@ -18,7 +21,7 @@ public:
|
||||
|
||||
void Init();
|
||||
void Feed(const netprot::Output out);
|
||||
void Render(TextureAtlas& atlas, Shader& shader, float elapsedTime);
|
||||
void Render(TextureAtlas& atlas, Shader& shader, float elapsedTime, Player m_player);
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
|
||||
|
||||
private:
|
||||
@@ -29,6 +32,8 @@ private:
|
||||
Anim m_animstate;
|
||||
uint64_t m_team_id;
|
||||
Texture m_texture_front;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
Reference in New Issue
Block a user