pleurer en rotation
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@@ -62,7 +62,7 @@ private:
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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void RenderRemotePlayers(RemotePlayer& remoteplayer, float elapsedTime);
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Connector m_conn;
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