pleurer en rotation

This commit is contained in:
Claudel-D-Roy
2023-11-18 14:16:24 -05:00
parent dc0d2d8148
commit 82cfc2d1b1
5 changed files with 47 additions and 16 deletions

View File

@@ -1046,6 +1046,8 @@ void Engine::Render(float elapsedTime) {
Transformation all;
Transformation skybox;
Transformation remotePlayer;
Vector3f vstep;
// Transformations initiales
@@ -1141,12 +1143,21 @@ void Engine::Render(float elapsedTime) {
}
if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
//m_remotePlayer.ApplyTransformation(remotePlayer, false);
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
m_remotePlayer.Render(m_textureAtlas, m_shader01, elapsedTime, m_player);
m_remotePlayer.Render(m_textureAtlas, m_shader01, elapsedTime);
if (m_isSkybox) m_skybox.Render(skybox);
if (m_isSkybox) DrawHud(elapsedTime, bloc);
if (m_isSkybox) DisplayPovGun();
ProcessNotificationQueue();