Correction rapide noise
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@@ -13,8 +13,8 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 1024.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 1024.;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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double height = 0;
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for (int x = 0; x < 39; ++x) {
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height += simplex.eval(xnoiz, ynoiz);
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