Génération de Chunks en multithreads
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		| @@ -1,13 +1,73 @@ | ||||
| #include "chunk.h" | ||||
| #include "world.h" | ||||
|  | ||||
| Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { m_blocks.Reset(BTYPE_AIR); } | ||||
| Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {  | ||||
|     std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||
|     pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||
|     std::ifstream input(pos.str(), std::fstream::binary); | ||||
|  | ||||
| Chunk::Chunk(int x, int y, char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]) : m_posX(x), m_posY(y) { | ||||
|     for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||
|         for (int z = 0; z < CHUNK_SIZE_Z; ++z) | ||||
|             for (int y = 0; y < CHUNK_SIZE_Y; ++y)  | ||||
|                 m_blocks.Set(x, y, z, data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
|     if (input.fail()) { | ||||
|         Perlin perlin = Perlin(8, 45.f, 7.f, PERLIN_SEED); | ||||
|         m_blocks.Reset(BTYPE_AIR); | ||||
|  | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX; | ||||
|                 float height = (perlin.Get(xnoiz, ynoiz)) * 20.f + 5.f; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) | ||||
|                     SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX; | ||||
|                 float height = perlin.Get(xnoiz, ynoiz) * 5.f + 24.f; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
|                 } | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 for (int iy = 0; iy < 13; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
|                 } | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)INT16_MAX; | ||||
|                 ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)INT16_MAX; | ||||
|                 bool tree = (int)(abs(perlin.Get(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | ||||
|  | ||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) | ||||
|                             if (tree) { | ||||
|                                 for (int i = 0; i < (int)(abs(perlin.Get(xnoiz, ynoiz))) % 3 + 1; ++i) | ||||
|                                     SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); | ||||
|                                 break; | ||||
|                             } | ||||
|             } | ||||
|     } | ||||
|     else { | ||||
|         input.seekg(0, std::ios_base::end); | ||||
|         int size = input.tellg(); | ||||
|         input.seekg(0, std::ios_base::beg); | ||||
|  | ||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
|         input.read(data, size); | ||||
|         input.close(); | ||||
|  | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||
|                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
|     } | ||||
| } | ||||
|  | ||||
| Chunk::~Chunk() { | ||||
| @@ -36,7 +96,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) { | ||||
|  | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||
|     m_blocks.Set(x, y, z, type); | ||||
|     CheckNeighbors(x, z, world); | ||||
|     if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||
|     m_isDirty = true; | ||||
| } | ||||
|  | ||||
| @@ -99,7 +159,6 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
| void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,  | ||||
|                            int x, int y, int z, float u, float v, float s, World* world) { | ||||
|      | ||||
|     static Perlin perlin = Perlin(2, 4.f, 1.f, 362436); | ||||
|     int cex, cey; | ||||
|  | ||||
|     world->GetScope(cex, cey); | ||||
|   | ||||
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