DomoAriGato
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@@ -110,13 +110,11 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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angleRemote.Normalize();
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float angle = angleRemote.Dot(angleCam);
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//angle *= 100;
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//angle /= 57.2958;
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int index = 0;
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Vector3f side = angleRemote.Cross(angleCam);
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//std::cout << "trying: " << trying.y << std::endl;
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bool isLeft = side.y > 0;
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if (angle >= 0.75 ) //Face //side positif
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index = 0;
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