Jump and Shoot! 🎶
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@@ -144,8 +144,8 @@ Timestamp Connection::Run(World* world) {
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player->Killer = GetHash(true);
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}
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out.states.jumping = abs(player->GetVelocity().y) > .2f;
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out.states.running = player->GetVelocity().Length() > .3f;
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out.states.jumping = player->GetIsAirborne(); //abs(player->GetVelocity().y) > .2f;
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out.states.running = player->GetVelocity().Length() > .5f;
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out.states.still = !out.states.running;
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out.states.hit = player->m_hit;
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player->m_hit = false;
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