Jump and Shoot! 🎶
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@@ -276,11 +276,9 @@ void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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}
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bool Player::AmIDead()
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{
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return m_hp <= 0;
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}
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bool Player::GetIsAirborne() const { return m_airborne; }
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bool Player::AmIDead() { return m_hp <= 0; }
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void Player::InflictDamage(float hitPoints) {
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m_hp -= hitPoints;
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@@ -35,6 +35,7 @@ public:
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float GetHP() const;
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void Teleport(int& x, int& z);
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bool GetIsAirborne() const;
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bool AmIDead();
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void InflictDamage(float hitPoints);
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int getScore() const;
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