ajout countdown + display
t = reset countdown g = stop countdown
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@@ -35,12 +35,13 @@ private:
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float GetScale() const;
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int GetFps(float elapsedTime) const;
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int GetCountdown(float elapsedTime);
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void DisplayCrosshair();
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void DisplayCurrentItem();
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void DisplayHud();
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void DisplayHud(int timer);
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, float scale, const std::string& t);
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@@ -67,8 +68,10 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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float m_scale;
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float m_time = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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bool m_wireframe = false;
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bool m_isSkybox = true;
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@@ -77,6 +80,8 @@ private:
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bool m_displayCrosshair = true;
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bool m_displayHud = true;
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bool m_displayInfo = false;
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bool m_resetcountdown = false;
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bool m_stopcountdown = false;
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bool m_keyW = false;
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bool m_keyA = false;
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