EEEEEEEH BO DEREK, EH
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@@ -1358,7 +1358,7 @@ void Engine::Render(float elapsedTime) {
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for (auto& [key, player] : m_players) {
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RemotePlayer* rt = static_cast<RemotePlayer*>(player);
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std::cout << key << ": "; rt->GetPosition().Afficher();
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//std::cout << key << ": "; rt->GetPosition().Afficher();
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rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
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m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie.
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}
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