Sloth loves Chunk!
This commit is contained in:
		| @@ -1,25 +1,83 @@ | ||||
| #include "chunk.h" | ||||
|  | ||||
| Chunk::Chunk() : BlockArray3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z) | ||||
| { | ||||
| Chunk::Chunk() {} | ||||
|  | ||||
| Chunk::~Chunk() {} | ||||
|  | ||||
| void Chunk::RemoveBlock(int x, int y, int z) { | ||||
|     m_blocks.Set(x, y, z, BTYPE_AIR); | ||||
|     m_isDirty = true; | ||||
| } | ||||
|  | ||||
| Chunk::~Chunk() | ||||
| { | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type) { | ||||
|     m_blocks.Set(x, y, z, type); | ||||
|     m_isDirty = true; | ||||
| } | ||||
|  | ||||
| void Chunk::RemoveBlock(int x, int y, int z) | ||||
| { | ||||
|     Set(x, y, z, BTYPE_AIR); | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||
|  | ||||
| void Chunk::Update() { | ||||
|     // Update mesh | ||||
|     if (m_isDirty) { | ||||
|         int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4); | ||||
|         VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[maxVertexCount]; | ||||
|         int count = 0; | ||||
|         for (int x = 0; x < CHUNK_SIZE_X; ++x) { | ||||
|             for (int z = 0; z < CHUNK_SIZE_Z; ++z) { | ||||
|                 for (int y = 0; y < CHUNK_SIZE_Y; ++y) { | ||||
|                     if (count > USHRT_MAX) | ||||
|                         break; | ||||
|                     BlockType bt = GetBlock(x, y, z); | ||||
|                     if (bt != BTYPE_AIR) { | ||||
|                         AddBlockToMesh(vd, count, bt, x, y, z); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         if (count > USHRT_MAX) { | ||||
|             count = USHRT_MAX; | ||||
|             std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl; | ||||
|         } | ||||
|         m_vertexBuffer.SetMeshData(vd, count); | ||||
|         delete[] vd; | ||||
|     } | ||||
|     m_isDirty = false; | ||||
| } | ||||
|  | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type) | ||||
| { | ||||
|     Set(x, y, z, type); | ||||
| void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z) { | ||||
|      | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f); | ||||
|  | ||||
| 	vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f); | ||||
|  | ||||
| 	vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f); | ||||
| 	vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f); | ||||
| 	vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f); | ||||
| 	vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f); | ||||
|  | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f); | ||||
| 	vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f); | ||||
| 	vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f); | ||||
| 	vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f); | ||||
|  | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f); | ||||
|  | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f); | ||||
|     vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f); | ||||
| } | ||||
|  | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) | ||||
| { | ||||
|     return Get(x, y, z); | ||||
| } | ||||
| void Chunk::Render() const { m_vertexBuffer.Render(); } | ||||
|  | ||||
| bool Chunk::IsDirty() const { return m_isDirty; } | ||||
|  | ||||
|   | ||||
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