degats dans bullet
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@@ -391,7 +391,7 @@ void Engine::UnloadResource() {}
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void Engine::InstantDamage()
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{
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m_player.InflictDamage(m_player, 0.10f);
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m_player.InflictDamage(0.10f);
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m_damage = false;
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}
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@@ -991,7 +991,10 @@ void Engine::Render(float elapsedTime) {
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DrawHud(elapsedTime, bloc);
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DisplayPovGun();
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ProcessNotificationQueue();
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if (m_damage)
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{
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InstantDamage();
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}
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static bool fell = false;
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if (m_player.GetPosition().y < 1.7f && !fell) {
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m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false,1.f);
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