degats dans bullet
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		| @@ -206,15 +206,20 @@ void Player::Teleport(int& x, int& z) { | ||||
| 	m_position.x -= x * CHUNK_SIZE_X; | ||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | ||||
| } | ||||
| bool Player::AmIDead() | ||||
| { | ||||
| 	return m_hp <= 0; | ||||
| } | ||||
|  | ||||
| void Player::InflictDamage(Player playerHit, float hitPoints) | ||||
|  | ||||
| void Player::InflictDamage(float hitPoints) | ||||
| { | ||||
|  | ||||
| 	playerHit.m_hp -= hitPoints; | ||||
| 	m_hp -= hitPoints; | ||||
|  | ||||
| 	 | ||||
| 	if (playerHit.GetHP() <= 0) | ||||
| 	{ // Quand l'autre joueur est mort. | ||||
| 	if (AmIDead()) | ||||
| 	{ // Quand le joueur est mort. | ||||
|  | ||||
|  | ||||
|  | ||||
|   | ||||
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