degats dans bullet
This commit is contained in:
		| @@ -3,8 +3,11 @@ | ||||
|  | ||||
| #include "define.h" | ||||
| #include "vector3.h" | ||||
| #include <map> | ||||
| #include "player.h" | ||||
|  | ||||
| class World; | ||||
| class Player; | ||||
|  | ||||
| class Bullet { | ||||
| public: | ||||
| @@ -12,7 +15,7 @@ public: | ||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||
| 	~Bullet(); | ||||
|  | ||||
| 	bool Update(World* world, float elapsedtime, int perframe); | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | ||||
| 	void Transpose(int& x, int& z); | ||||
| 	Vector3f getPos() const; | ||||
| 	Vector3f getVel() const; | ||||
| @@ -23,6 +26,8 @@ private: | ||||
| 			 m_currentpos,  | ||||
| 			 m_velocity; | ||||
| 	uint64_t m_tid = 0; | ||||
| 	 | ||||
|  | ||||
| }; | ||||
|  | ||||
| #endif // BULLET_H__ | ||||
|   | ||||
		Reference in New Issue
	
	Block a user