degats dans bullet

This commit is contained in:
Jonathan Trottier
2023-10-30 14:36:44 -04:00
parent ada9330588
commit 6e75bec25c
5 changed files with 42 additions and 11 deletions

View File

@@ -3,8 +3,11 @@
#include "define.h"
#include "vector3.h"
#include <map>
#include "player.h"
class World;
class Player;
class Bullet {
public:
@@ -12,7 +15,7 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe);
bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
void Transpose(int& x, int& z);
Vector3f getPos() const;
Vector3f getVel() const;
@@ -23,6 +26,8 @@ private:
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
};
#endif // BULLET_H__