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@@ -292,7 +292,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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direct.Normalize();
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direct.Normalize();
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pos.y = 1;
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pos.y = 1;
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static Vector3f renderManifest[VIEW_DISTANCE * 4];
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static Vector3f renderManifest[VIEW_DISTANCE * 4]; // Nombre de Chunks maximal <20> <20>tre rendus.
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//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
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//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
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for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) {
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for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) {
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@@ -305,17 +305,17 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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cosinus = .99996192306; // cos(1/2 degr<67>)
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cosinus = .99996192306; // cos(1/2 degr<67>)
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echantillons = 180;
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echantillons = 180;
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}
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}
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else if (dist > VIEW_DISTANCE * .5f) {
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else if (dist > VIEW_DISTANCE * .4f) {
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sinus = .01151891831f; // sin(2/3 degr<67>)
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sinus = .01151891831f; // sin(2/3 degr<67>)
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cosinus = .99993365506; // cos(2/3 degr<67>)
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cosinus = .99993365506; // cos(2/3 degr<67>)
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echantillons = 120;
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echantillons = 120;
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}
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}
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else if (dist > VIEW_DISTANCE * .325f) {
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else if (dist > VIEW_DISTANCE * .3f) {
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sinus = .01745240643; // sin(1 degr<67>)
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sinus = .01745240643; // sin(1 degr<67>)
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cosinus = .99984769515; // cos(1 degr<67>)
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cosinus = .99984769515; // cos(1 degr<67>)
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echantillons = 90;
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echantillons = 90;
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}
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}
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else if (dist > VIEW_DISTANCE * .25f) {
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else if (dist > VIEW_DISTANCE * .2f) {
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sinus = .0261769483;
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sinus = .0261769483;
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cosinus = .99965732497;
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cosinus = .99965732497;
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echantillons = 60;
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echantillons = 60;
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