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		| @@ -292,7 +292,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran | ||||
| 	direct.Normalize(); | ||||
| 	pos.y = 1; | ||||
|  | ||||
| 	static Vector3f renderManifest[VIEW_DISTANCE * 4]; | ||||
| 	static Vector3f renderManifest[VIEW_DISTANCE * 4]; // Nombre de Chunks maximal <20> <20>tre rendus. | ||||
|  | ||||
| 	//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) { | ||||
| 	for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) { | ||||
| @@ -305,17 +305,17 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran | ||||
| 			cosinus = .99996192306; // cos(1/2 degr<67>) | ||||
| 			echantillons = 180; | ||||
| 		} | ||||
| 		else if (dist > VIEW_DISTANCE * .5f) { | ||||
| 		else if (dist > VIEW_DISTANCE * .4f) { | ||||
| 			sinus = .01151891831f; // sin(2/3 degr<67>) | ||||
| 			cosinus = .99993365506; // cos(2/3 degr<67>) | ||||
| 			echantillons = 120; | ||||
| 		} | ||||
| 		else if (dist > VIEW_DISTANCE * .325f) {  | ||||
| 		else if (dist > VIEW_DISTANCE * .3f) {  | ||||
| 			sinus = .01745240643; // sin(1 degr<67>) | ||||
| 			cosinus = .99984769515; // cos(1 degr<67>) | ||||
| 			echantillons = 90; | ||||
| 		} | ||||
| 		else if (dist > VIEW_DISTANCE * .25f) { | ||||
| 		else if (dist > VIEW_DISTANCE * .2f) { | ||||
| 			sinus = .0261769483; | ||||
| 			cosinus = .99965732497; | ||||
| 			echantillons = 60; | ||||
|   | ||||
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