Push mouse sensitivity

This commit is contained in:
mduval76
2023-12-13 17:15:58 -05:00
parent 6c68114fbb
commit 6ba316aa2d
5 changed files with 58 additions and 30 deletions

View File

@@ -4,14 +4,15 @@
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0);
m_airborne = true;
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
m_hp = 1.0f;
m_sensitivity = 0.1f;
m_username = "Zelda Bee-Bop56";
}
Player::~Player() {}
void Player::TurnLeftRight(float value) {
m_rotY += value;
void Player::TurnLeftRight(float value, float sensitivity) {
m_rotY += value * sensitivity;
if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0;
@@ -25,8 +26,8 @@ void Player::TurnLeftRight(float value) {
m_direction.Normalize();
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
void Player::TurnTopBottom(float value, float sensitivity) {
m_rotX += value * sensitivity;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
@@ -78,7 +79,7 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
}
if (shoot) // Recoil!
TurnTopBottom(-1);
TurnTopBottom(-1, 1.0f);
return delta;
}
@@ -270,6 +271,14 @@ Vector3f Player::GetDirection() const { return m_direction; }
std::string Player::GetUsername() const { return m_username; }
float Player::GetSensitivity() const {
return m_sensitivity;
}
void Player::SetSensitivity(float sensitivity) {
m_sensitivity = sensitivity;
}
float Player::GetHP() const { return m_hp; }
void Player::Teleport(int& x, int& z) {