Correction pour pouvoir tomber partout en dehors du monde
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		| @@ -10,10 +10,8 @@ Chunk* World::ChunkAt(float x, float y, float z) const { | ||||
|     int cx = (int)x / CHUNK_SIZE_X; | ||||
|     int cz = (int)z / CHUNK_SIZE_Z; | ||||
|  | ||||
|     if (cx >= VIEW_DISTANCE || // L'array en ce moment est de VIEW_DISTANCE par VIEW_DISTANCE. | ||||
|         cz >= VIEW_DISTANCE || | ||||
|         cx < 0 || cz < 0) | ||||
|         return 0; | ||||
|     if (x < 0 || y < 0 || z < 0 || | ||||
|         cx >= VIEW_DISTANCE || cz >= VIEW_DISTANCE || y >= CHUNK_SIZE_Y) return 0; | ||||
|  | ||||
|     return m_chunks.Get(cx, cz); | ||||
| } | ||||
|   | ||||
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