Correction pour pouvoir tomber partout en dehors du monde
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@@ -10,10 +10,8 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
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int cx = (int)x / CHUNK_SIZE_X;
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int cz = (int)z / CHUNK_SIZE_Z;
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if (cx >= VIEW_DISTANCE || // L'array en ce moment est de VIEW_DISTANCE par VIEW_DISTANCE.
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cz >= VIEW_DISTANCE ||
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cx < 0 || cz < 0)
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return 0;
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if (x < 0 || y < 0 || z < 0 ||
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cx >= VIEW_DISTANCE || cz >= VIEW_DISTANCE || y >= CHUNK_SIZE_Y) return 0;
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return m_chunks.Get(cx, cz);
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}
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