Correction pour pouvoir tomber partout en dehors du monde
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		| @@ -1,4 +1,5 @@ | ||||
| #include "chunk.h" | ||||
| #include "world.h" | ||||
|  | ||||
| Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { m_blocks.Reset(BTYPE_AIR); } | ||||
|  | ||||
|   | ||||
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