Les chunks ne sont plus une copie du même chunk!
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		| @@ -2,6 +2,7 @@ | ||||
| #define CHUNK_H__ | ||||
| #include "define.h" | ||||
| #include "array3d.h" | ||||
| #include "array2d.h" | ||||
| #include "vertexbuffer.h" | ||||
| #include "blockinfo.h" | ||||
|  | ||||
| @@ -11,10 +12,13 @@ class Chunk { | ||||
|         VertexBuffer m_vertexBuffer; | ||||
|         bool m_isDirty = true; | ||||
|  | ||||
|         int m_posX; // Position du chunk dans l'array constituant le monde. | ||||
|         int m_posY; | ||||
|  | ||||
|         void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s); | ||||
|  | ||||
|     public: | ||||
|         Chunk(); | ||||
|         Chunk(int x, int y); | ||||
|         ~Chunk(); | ||||
|  | ||||
|         void RemoveBlock(int x, int y, int z); | ||||
|   | ||||
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