RemotePlayer
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@@ -265,7 +265,6 @@ void Engine::Init() {
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m_whoosh[x] = nullptr;
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}
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if (true) {
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std::cout << "Jouer en ligne? [o/N] ";
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std::cin >> ch;
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std::cout << std::endl;
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@@ -284,6 +283,11 @@ void Engine::Init() {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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m_player = Player(m_conn.getOrigin().position);
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for (auto& [key, player] : m_conn.m_players)
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m_players[key] = new RemotePlayer(player);
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seed = m_conn.getSeed();
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m_networkgame = true;
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}
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@@ -291,7 +295,6 @@ void Engine::Init() {
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}
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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}
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m_world.SetSeed(seed);
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