RemotePlayer
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@@ -14,6 +14,8 @@ public:
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int Connect(const char* srv_addr, std::string name);
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uint64_t getId() const;
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unsigned int getSeed() const;
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netprot::Sync getOrigin() const;
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//void SendInput();
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//int Sync();
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@@ -24,16 +26,17 @@ public:
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// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
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std::map<uint64_t, netprot::PlayerInfo> m_players;
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private:
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#ifdef _WIN32
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WSADATA m_wsaData;
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#endif
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std::map<Timestamp, netprot::Input> m_inputmanifest;
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std::map<uint64_t, netprot::PlayerInfo> m_players;
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std::map<uint64_t, netprot::TeamInfo> m_teams;
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netprot::LoginInfo m_loginfo;
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netprot::GameInfo m_gameinfo;
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netprot::Sync m_origin;
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};
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#endif
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