Monde de max de UINT_MAX * UINT_MAX
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		| @@ -1,7 +1,7 @@ | ||||
| #include "chunk.h" | ||||
| #include "world.h" | ||||
|  | ||||
| Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) {  | ||||
| Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {  | ||||
|     std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||
|     pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||
|     std::ifstream input(pos.str(), std::fstream::binary); | ||||
| @@ -13,8 +13,8 @@ Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)UINT16_MAX; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)UINT16_MAX; | ||||
|                 float height = (perlin.Get(xnoiz, ynoiz)) * 20.f + 5.f; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) | ||||
|                     SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
| @@ -22,8 +22,8 @@ Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)INT16_MAX; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)INT16_MAX; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / (double)UINT16_MAX; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / (double)UINT16_MAX; | ||||
|                 float height = perlin.Get(xnoiz, ynoiz) * 5.f + 24.f; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| @@ -40,8 +40,8 @@ Chunk::Chunk(int x, int y) : m_posX(x), m_posY(y) { | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)INT16_MAX; | ||||
|                 ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)INT16_MAX; | ||||
|                 xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / (double)UINT16_MAX; | ||||
|                 ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / (double)UINT16_MAX; | ||||
|                 bool tree = (int)(abs(perlin.Get(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | ||||
|  | ||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | ||||
| @@ -102,8 +102,8 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||
|  | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||
|  | ||||
| void Chunk::CheckNeighbors(int x, int z, World* world) { | ||||
|     int cx, cy; | ||||
| void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | ||||
|     unsigned int cx, cy; | ||||
|  | ||||
|     world->GetScope(cx, cy); | ||||
|  | ||||
| @@ -122,7 +122,7 @@ void Chunk::CheckNeighbors(int x, int z, World* world) { | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| } | ||||
|  | ||||
| void Chunk::GetPosition(int& x, int& y) const { x = m_posX; y = m_posY; } | ||||
| void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | ||||
|  | ||||
| void Chunk::FlushMeshToVBO() { | ||||
|     m_vertexBuffer.SetMeshData(m_vd, m_vcount); | ||||
| @@ -167,7 +167,7 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
| void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,  | ||||
|                            int x, int y, int z, float u, float v, float s, World* world) { | ||||
|      | ||||
|     int cex, cey; | ||||
|     unsigned int cex, cey; | ||||
|  | ||||
|     world->GetScope(cex, cey); | ||||
|  | ||||
|   | ||||
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