Le DeleteChunk est maintenant en multi-thread et peux enfin keep up avec le reste!
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		| @@ -40,6 +40,7 @@ public: | ||||
| 	void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block); | ||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||
| 	void CleanUpWorld(int& deleteframes, bool clear); | ||||
| 	int GettbDeleted() const; | ||||
| private: | ||||
| 	Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y); | ||||
| 	std::vector<Chunk*> m_tbDeleted; | ||||
|   | ||||
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