Le DeleteChunk est maintenant en multi-thread et peux enfin keep up avec le reste!
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		| @@ -130,6 +130,10 @@ void Chunk::FlushMeshToVBO() { | ||||
|     delete[] m_vd; | ||||
| } | ||||
|  | ||||
| void Chunk::FlushVBO() { | ||||
|     m_vertexBuffer.Flush(); | ||||
| } | ||||
|  | ||||
| void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
|     float u, v, s; | ||||
|     // Update mesh | ||||
|   | ||||
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