++Performance;
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		| @@ -304,9 +304,9 @@ void World::RenderWorld(int& rendercount, Player& player, Transformation& world, | ||||
| void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| 	int cx = player.GetPosition().x; | ||||
| 	int cy = player.GetPosition().z; | ||||
| 	static int frameGenerate = 0; | ||||
| 	static int frameUpdate = 0; | ||||
| 	static int frameDelete = 0; | ||||
| 	static int frameGenerate = 1; | ||||
| 	static int frameUpdate = 2; | ||||
| 	static int frameDelete = 3; | ||||
| 	int side = 0; | ||||
| 	int threads = 0; | ||||
| 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | ||||
| @@ -316,7 +316,7 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| 	if (frameGenerate > 0) --frameGenerate; | ||||
| 	if (frameUpdate > 0) --frameUpdate; | ||||
| 	if (frameDelete > 0) --frameDelete; | ||||
|  | ||||
| 	 | ||||
| 	if (!frameGenerate) | ||||
| 		while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) { | ||||
| 			int tx = -side, ty = -side; | ||||
|   | ||||
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