Gossage de musique

This commit is contained in:
MarcEricMartel
2023-12-09 16:51:43 -05:00
parent c176fddea1
commit 5b0be2d985
4 changed files with 11 additions and 7 deletions

View File

@@ -36,8 +36,8 @@ void Engine::Init() {
// Objet de skybox avec sa propre texture et son propre shader!
m_skybox.Init(0.2f);
// Objet de musique!
m_audio.ToggleMusicState();
//m_menuaudio.ToggleMusicState();
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x) {
m_bullets[x] = nullptr;
@@ -1236,6 +1236,8 @@ void Engine::Render(float elapsedTime) {
if (StartMultiplayerGame()) {
std::cout << "Starting multiplayer game reached" << std::endl;
m_gamestate = GameState::PLAY;
//m_menuaudio.ToggleMusicState();
m_audio.ToggleMusicState();
m_startTime = std::chrono::high_resolution_clock::now();
}
else {
@@ -1672,7 +1674,8 @@ void Engine::KeyPressEvent(unsigned char key) {
else if (m_gamestate == GameState::PAUSE) {
m_gamestate = GameState::PLAY;
}
//Stop();
//m_menuaudio.ToggleMusicState();
m_audio.ToggleMusicState();
break;
case 57: // Space - Sauter
if (!m_keySpace) {
@@ -1762,7 +1765,7 @@ void Engine::KeyReleaseEvent(unsigned char key) {
m_keyL = false;
break;
case 12: // M - Toggle music
m_audio.ToggleMusicState();
//m_audio.ToggleMusicState();
break;
case 15:
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").