Gossage de musique
This commit is contained in:
@@ -36,8 +36,8 @@ void Engine::Init() {
|
||||
// Objet de skybox avec sa propre texture et son propre shader!
|
||||
m_skybox.Init(0.2f);
|
||||
// Objet de musique!
|
||||
m_audio.ToggleMusicState();
|
||||
|
||||
//m_menuaudio.ToggleMusicState();
|
||||
|
||||
// Array pour les balles.
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) {
|
||||
m_bullets[x] = nullptr;
|
||||
@@ -1236,6 +1236,8 @@ void Engine::Render(float elapsedTime) {
|
||||
if (StartMultiplayerGame()) {
|
||||
std::cout << "Starting multiplayer game reached" << std::endl;
|
||||
m_gamestate = GameState::PLAY;
|
||||
//m_menuaudio.ToggleMusicState();
|
||||
m_audio.ToggleMusicState();
|
||||
m_startTime = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
else {
|
||||
@@ -1672,7 +1674,8 @@ void Engine::KeyPressEvent(unsigned char key) {
|
||||
else if (m_gamestate == GameState::PAUSE) {
|
||||
m_gamestate = GameState::PLAY;
|
||||
}
|
||||
//Stop();
|
||||
//m_menuaudio.ToggleMusicState();
|
||||
m_audio.ToggleMusicState();
|
||||
break;
|
||||
case 57: // Space - Sauter
|
||||
if (!m_keySpace) {
|
||||
@@ -1762,7 +1765,7 @@ void Engine::KeyReleaseEvent(unsigned char key) {
|
||||
m_keyL = false;
|
||||
break;
|
||||
case 12: // M - Toggle music
|
||||
m_audio.ToggleMusicState();
|
||||
//m_audio.ToggleMusicState();
|
||||
break;
|
||||
case 15:
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
|
Reference in New Issue
Block a user