omg 💣
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@@ -101,10 +101,12 @@ private:
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Bullet* m_bullets[MAX_BULLETS];
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std::vector<netprot::ChunkMod*> m_chunkmod_manifest;
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std::unordered_map<uint64_t, Player*> m_players;
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netprot::Buffer m_buf, m_bufout;
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std::chrono::high_resolution_clock::time_point m_startTime;
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netprot::ChunkMod* m_chunkmod = nullptr;
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//Menu
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
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