Les vertices entre les Chunks ne sont plus dessinées!
This commit is contained in:
		| @@ -16,7 +16,7 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type) { | ||||
|  | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||
|  | ||||
| void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { | ||||
|     float u, v, s; | ||||
|     // Update mesh | ||||
|     if (m_isDirty) { | ||||
| @@ -28,10 +28,12 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
|                 for (int y = 0; y < CHUNK_SIZE_Y; ++y) { | ||||
|                     if (count > USHRT_MAX) | ||||
|                         break; | ||||
|  | ||||
|                     BlockType bt = GetBlock(x, y, z); | ||||
|  | ||||
|                     if (bt != BTYPE_AIR) { | ||||
|                         blockinfo[bt]->GetTexture(u, v, s); | ||||
|                         AddBlockToMesh(vd, count, bt, x, y, z, u, v, s); | ||||
|                         AddBlockToMesh(vd, count, bt, x, y, z, u, v, s, world); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| @@ -47,21 +49,9 @@ void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| } | ||||
|  | ||||
| void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,  | ||||
|                            int x, int y, int z, float u, float v, float s) { | ||||
|      | ||||
|     if (x == CHUNK_SIZE_X - 1 || GetBlock(x + 1, y, z) == BTYPE_AIR) {                      //  x | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); | ||||
|     } | ||||
|                            int x, int y, int z, float u, float v, float s, World* world) { | ||||
|  | ||||
|     if (x == 0 || GetBlock(x - 1, y, z) == BTYPE_AIR) {                                     // -x | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z, .9f, .9f, .9f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .9f, .9f, .9f, u, v); | ||||
|     } | ||||
|     int cx = x + m_posX * CHUNK_SIZE_X, cy = z + m_posY * CHUNK_SIZE_Z; | ||||
|  | ||||
|     if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) {                      //  y | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v); | ||||
| @@ -77,14 +67,28 @@ void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType b | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .8f, .8f, .8f, u + s, v); | ||||
|     } | ||||
|  | ||||
|     if (z == CHUNK_SIZE_Z - 1 || GetBlock(x, y, z + 1) == BTYPE_AIR) {                      //  z | ||||
|     if (cx == INT16_MAX - 1 || world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) {                      //  x | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); | ||||
|     } | ||||
|  | ||||
|     if (cx == 0 || world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) {                                     // -x | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .9f, .9f, .9f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .9f, .9f, .9f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z, .9f, .9f, .9f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .9f, .9f, .9f, u, v); | ||||
|     } | ||||
|  | ||||
|     if (cy == INT16_MAX - 1 || world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) {                      //  z | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, 1.f, 1.f, 1.f, u, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, 1.f, 1.f, 1.f, u + s, v); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, 1.f, 1.f, 1.f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, 1.f, 1.f, 1.f, u, v + s); | ||||
|     } | ||||
|  | ||||
|     if (z == 0 || GetBlock(x, y, z - 1) == BTYPE_AIR) {                                     // -z | ||||
|     if (cy == 0 || world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) {                                     // -z | ||||
|         vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s); | ||||
|         vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v); | ||||
|   | ||||
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