Correction minime de Bob
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		| @@ -25,7 +25,7 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 	static int dashtimeout = 0; | ||||
| 	static float gametime = 0; | ||||
|  | ||||
| 	if (gametime <= 180.f) gametime += elapsedTime*m_topspeed/2; else gametime = 0; | ||||
| 	if (gametime <= 360.f) gametime += elapsedTime*m_topspeed/2; else gametime = 0; | ||||
|  | ||||
| 	if (dashtimeout > 0) { | ||||
| 		dash = false; | ||||
|   | ||||
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