PUSH - Ajout section ÉQUIPEMENT/ARME pour le HUD. +1 texture (gun01.png).
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@@ -11,7 +11,7 @@ public:
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Texture(const std::string& filename = "");
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~Texture();
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bool Load(const std::string& filename);
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bool Load(const std::string& filename, bool useMipMaps = true);
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bool IsValid() const;
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void Bind() const;
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