PUSH - Ajout section ÉQUIPEMENT/ARME pour le HUD. +1 texture (gun01.png).
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@@ -4,7 +4,7 @@
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Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_hp = 0.75f;
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_username = "Zelda Bee-Bop";
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}
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