Beaucoup de choses. (Fin du TP1 si pas d'épiphanie)
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#include "chunk.h"
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Chunk::Chunk(): BlockArray3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z) {}
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Chunk::Chunk(Chunk& chk) : BlockArray3d(chk) {}
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Chunk::~Chunk() {}
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void Chunk::RemoveBlock(int x, int y, int z) { Set(x, y, z, BTYPE_AIR); }
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void Chunk::SetBlock(int x, int y, int z, BlockType type) { Set(x, y, z, type); }
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BlockType Chunk::GetBlock(int x, int y, int z) const { return Get(x, y, z); }
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