Beaucoup de choses. (Fin du TP1 si pas d'épiphanie)
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| #include "chunk.h" | ||||
|  | ||||
| Chunk::Chunk(): BlockArray3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z) {} | ||||
|  | ||||
| Chunk::Chunk(Chunk& chk) : BlockArray3d(chk) {} | ||||
|  | ||||
| Chunk::~Chunk() {} | ||||
|  | ||||
| void Chunk::RemoveBlock(int x, int y, int z) { Set(x, y, z, BTYPE_AIR); } | ||||
|  | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type) { Set(x, y, z, type); } | ||||
|  | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) const { return Get(x, y, z); } | ||||
|   | ||||
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