OH YEAH.
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@@ -27,7 +27,7 @@ int Connector::Init() {
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/* Creation structure donnes descripteur du socket serveur */
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sockaddr_in addr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(SRV_PORT);
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addr.sin_port = htons(CLI_PORT);
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
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@@ -39,16 +39,49 @@ int Connector::Init() {
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std::cout << "Association Socket TCP." << std::endl;
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return 5;
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}
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std::cout << "It is the voork!" << std::endl;
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return 0;
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}
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int Connector::Connect(sockaddr_in srv_addr, std::string name) {
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int Connector::Connect(char* srv_addr, std::string name) {
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sockaddr_in add;
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add.sin_family = AF_INET;
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add.sin_port = htons(SRV_PORT);
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if (inet_pton(AF_INET, srv_addr, &add.sin_addr) <= 0) {
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std::cout << "Addresse serveur invalide." << std::endl;
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return 1;
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}
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if (connect(m_sock_tcp, (sockaddr*)&add, sizeof(add)) < 0) {
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std::cout << "<EFBFBD>chec de la connexion." << std::endl;
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}
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char* buf = new char[150];
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uint32_t buflen = 150;
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netprot::LoginInfo log, retlog;
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log.sid = 0;
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memcpy(&log.name, name.c_str(), name.size() + 1);
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netprot::Serialize(&log, &buf, &buflen);
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int se = send(m_sock_tcp, buf, buflen, 0);
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delete[] buf;
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buf = new char[150] {0};
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buflen = 150;
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while (recv(m_sock_tcp, buf, buflen, 0) < se) {}
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if (!netprot::Deserialize(&retlog, buf, buflen)) {
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std::cout << "Packet invalide." << std::endl;
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return 2;
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}
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m_name = retlog.name;
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m_sid = retlog.sid;
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return 0;
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}
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UINT64 Connector::getId() const { return m_sid; }
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uint64_t Connector::getId() const { return m_sid; }
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unsigned int Connector::getSeed() const { return m_seed; }
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@@ -3,6 +3,7 @@
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#include "define.h"
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#include "../SQCSim-common/netprotocol.h"
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#include <stdlib.h>
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class Connector {
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public:
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@@ -10,8 +11,8 @@ public:
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~Connector();
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int Init();
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int Connect(sockaddr_in srv_addr, std::string name);
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UINT64 getId() const;
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int Connect(char* srv_addr, std::string name);
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uint64_t getId() const;
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unsigned int getSeed() const;
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//void SendInput();
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@@ -23,9 +24,9 @@ private:
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SOCKET m_sock_udp = 0,
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m_sock_tcp = 0;
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std::string m_name = "";
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UINT64 m_sid = 0,
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uint64_t m_sid = 0,
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m_tid = 0;
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unsigned int m_seed = 12345;
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unsigned int m_seed = 0;
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};
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#endif
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@@ -1,23 +1,20 @@
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#ifndef CLI_DEFINE_H__
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#define CLI_DEFINE_H__
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <chrono>
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#include <iomanip>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "../SQCSim-common/define.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <GL/glew.h>
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#include <gl/GL.h>
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#include <gl/GLU.h>
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#endif
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#define NETWORK_TEST true
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#define NETWORK_TEST false
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#define SRV_ADDR "127.0.0.1"
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#define COUNTDOWN 300
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@@ -40,26 +40,20 @@ void Engine::Init() {
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m_skybox.Init(0.2f);
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// Objet de musique!
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m_audio.ToggleMusicState();
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//m_audio.ToggleMusicState();
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// Array pour les balles.
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for (int x = 0; x < MAX_BULLETS; ++x)
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m_bullets[x] = nullptr;
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uint64_t seed = 12345;
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std::string playname = "John Test";
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const char srvaddr[] = "127.0.0.1";
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uint64_t seed = 0;
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std::string playname = "La Chienne <20> Jacques";
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if (NETWORK_TEST) { // Test connexion r<>seau.
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sockaddr_in addr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(SRV_PORT);
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addr.sin_addr.s_addr = inet_addr(srvaddr);
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if (!m_conn.Init()) {
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if (m_conn.Connect(addr, playname)) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en r<>seau.
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seed = m_conn.getSeed();
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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//seed = m_conn.getSeed();
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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@@ -210,7 +204,6 @@ void Engine::DisplayHud(int timer) {
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ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
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PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
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}
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void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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