serialization
This commit is contained in:
@@ -145,6 +145,7 @@
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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<ClCompile Include="opensimplex.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="world.cpp" />
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@@ -71,5 +71,8 @@
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<ClCompile Include="player.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="netprotocol.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -22,7 +22,7 @@
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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typedef std::chrono::system_clock::time_point Timestamp;
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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139
SQCSim-common/netprotocol.cpp
Normal file
139
SQCSim-common/netprotocol.cpp
Normal file
@@ -0,0 +1,139 @@
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#include "netprotocol.h"
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void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::LOGINF;
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void* nom = &linfo->name;
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char* buff = *buf + 1;
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size_t namesize = 1;
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for (int x = 0; x < sizeof(linfo->name); ++x)
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if (linfo->name[x] != (char)'\0')
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++namesize;
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else break;
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memcpy(buff, nom, sizeof(linfo->name));
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uint64_t sid = linfo->sid;
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char diff[sizeof(uint64_t)] = { (sid >> 56) & 0xFF,
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(sid >> 48) & 0xFF,
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(sid >> 40) & 0xFF,
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(sid >> 32) & 0xFF,
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(sid >> 24) & 0xFF,
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(sid >> 16) & 0xFF,
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(sid >> 8) & 0xFF,
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sid & 0xFF };
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void* ptrsid = *buf + namesize;
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memcpy(ptrsid, &diff, sizeof(uint64_t));
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*buflen = sizeof(LoginInfo) + 1;
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}
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void netprot::Serialize(SelfInfo* sinfo, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
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}
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bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
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if (buflen < sizeof(sizeof(LoginInfo)) + 1)
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return false;
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size_t namesize = 0;
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for (int x = 0; x < sizeof(linfo->name); ++x)
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if (buf[x] != (char)'\0')
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++namesize;
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else break;
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memcpy((void*)&linfo->name, (void*)&buf[1], namesize);
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uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
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memcpy(&diff, &buf[namesize], sizeof(uint64_t));
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linfo->sid = (uint64_t)diff[0] << 56 |
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(uint64_t)diff[1] << 48 |
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(uint64_t)diff[2] << 40 |
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(uint64_t)diff[3] << 32 |
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(uint64_t)diff[4] << 24 |
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(uint64_t)diff[5] << 16 |
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(uint64_t)diff[6] << 8 |
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(uint64_t)diff[7];
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return true;
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}
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bool netprot::Deserialize(SelfInfo* sinfo, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
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return false;
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}
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bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
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return false;
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}
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netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
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if (buflen < 1 ||
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buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
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buf[0] <= netprot::PACKET_TYPE::ERR)
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return netprot::PACKET_TYPE::ERR;
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return buf[0];
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}
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@@ -1,98 +1,107 @@
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#ifndef NETPROTOCOL_H__
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#define NETPROTOCOL_H__
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#include "define.h"
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#include <string>
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#include "vector3.h"
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/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
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// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
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namespace netprot {
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typedef uint8_t PacketType;
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enum PACKET_TYPE {
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ERR, INPUT, OUTPUT, SYNC,
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TEAMINF, SELFINF, PLAYINF,
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TEAMINF, SELFINF, PLAYINF, LOGINF,
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CHUNKMOD, PLAYERMOD, PICKUPMOD,
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GAMEINFO, ENDINFO , CHAT, ERRLOG
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GAMEINFO, ENDINFO , CHAT, ERRLOG,
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LAST_PACK
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};
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typedef struct { // cli -> srv UDP ~frame
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struct Input { // cli -> srv UDP ~frame
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Timestamp timestamp;
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uint8_t keys; // 0bFBLRJS__
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uint8_t keys; // 0bFBLRJS__ bit-packing de bool.
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Vector3f direction;
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} Input;
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};
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typedef struct { // srv -> cli UDP ~frame
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struct Output { // srv -> cli UDP ~frame
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Timestamp timestamp;
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uint64_t id = 0;
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Vector3f position,
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direction;
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bool is_shooting,
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is_jumping;
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} Output;
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direction;
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uint8_t states; // 0bJSH_____ bit-packing de bool.
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};
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typedef struct { // srv -> cli TCP ~second
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struct Sync { // srv -> cli TCP ~second
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Timestamp timestamp;
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uint64_t sid = 0;
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uint32_t timer = 0;
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uint16_t ammo = 0;
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uint8_t hp = 0;
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Vector3f position;
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} Sync;
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};
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typedef struct { // cli <-> srv TCP once
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struct TeamInfo { // cli <-> srv TCP once
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char name[32];
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uint64_t id = 0;
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} TeamInfo;
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};
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typedef struct { // cli <-> srv TCP once
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struct LoginInfo { // cli <-> srv TCP once
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char name[32];
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uint64_t sid = 0;
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};
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struct SelfInfo { // cli <-> srv TCP once
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uint64_t sid = 0,
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tid = 0;
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} SelfInfo;
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};
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typedef struct { // cli <-> srv TCP once
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struct PlayerInfo { // cli <-> srv TCP once
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char name[32];
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uint64_t id = 0,
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tid = 0;
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} PlayerInfo;
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typedef struct { // cli <-> srv TCP event (before game start)/ once
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};
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struct GameInfo { // cli <-> srv TCP event (before game start)/ once
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uint64_t seed;
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uint32_t countdown;
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uint8_t gameType; // TOOD: enum.
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} GameInfo;
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};
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typedef struct { // cli <-> srv TCP event
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struct Chat { // cli <-> srv TCP event
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uint64_t src_id = 0,
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dest_id = 0,
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dest_team_id = 0;
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char mess[140]; // Good 'nough for twitr, good 'nough for me.
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} Chat;
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};
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typedef struct { // srv -> cli TCP event
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struct ErrorLog { // srv -> cli TCP event
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char mess[140];
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bool is_fatal;
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} ErrorLog;
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};
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inline void Serialize(Input* in, char* buf, uint32_t* buflen); // cli
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inline void Serialize(Output* out, char* buf, uint32_t* buflen); // srv
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inline void Serialize(Sync* sync, char* buf, uint32_t* buflen); // srv
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inline void Serialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
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inline void Serialize(SelfInfo* sinfo, char* buf, uint32_t* buflen); // cli/srv
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inline void Serialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // srv
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inline void Serialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli/srv
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inline void Serialize(Chat* chat, char* buf, uint32_t* buflen); // cli/srv
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inline void Serialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
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void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
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void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
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void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(SelfInfo* sinfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
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void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
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void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
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inline void Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
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inline void Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
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inline void Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
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inline void Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
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inline void Deserialize(SelfInfo* sinfo, char* buf, uint32_t* buflen); // cli/srv
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inline void Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
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inline void Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
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inline void Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
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inline void Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
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bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
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bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
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bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
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bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
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bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
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bool Deserialize(SelfInfo* sinfo, char* buf, const uint32_t buflen); // cli/srv
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bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
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bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
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bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
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bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
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inline PacketType getType(char* buf, uint32_t* buflen); // srv/cli
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PacketType getType(char* buf, uint32_t buflen); // srv/cli
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}
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#endif
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