serialization

This commit is contained in:
MarcEricMartel
2023-09-25 16:30:03 -04:00
parent 035436c639
commit 4c2e8a12ad
10 changed files with 239 additions and 59 deletions

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@@ -145,6 +145,7 @@
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="netprotocol.cpp" />
<ClCompile Include="opensimplex.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="world.cpp" />

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@@ -71,5 +71,8 @@
<ClCompile Include="player.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="netprotocol.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@@ -22,7 +22,7 @@
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
typedef std::chrono::system_clock::time_point Timestamp;
typedef uint64_t Timestamp;
#ifdef _WIN32

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@@ -0,0 +1,139 @@
#include "netprotocol.h"
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::LOGINF;
void* nom = &linfo->name;
char* buff = *buf + 1;
size_t namesize = 1;
for (int x = 0; x < sizeof(linfo->name); ++x)
if (linfo->name[x] != (char)'\0')
++namesize;
else break;
memcpy(buff, nom, sizeof(linfo->name));
uint64_t sid = linfo->sid;
char diff[sizeof(uint64_t)] = { (sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8) & 0xFF,
sid & 0xFF };
void* ptrsid = *buf + namesize;
memcpy(ptrsid, &diff, sizeof(uint64_t));
*buflen = sizeof(LoginInfo) + 1;
}
void netprot::Serialize(SelfInfo* sinfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
}
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
if (buflen < sizeof(sizeof(LoginInfo)) + 1)
return false;
size_t namesize = 0;
for (int x = 0; x < sizeof(linfo->name); ++x)
if (buf[x] != (char)'\0')
++namesize;
else break;
memcpy((void*)&linfo->name, (void*)&buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(&diff, &buf[namesize], sizeof(uint64_t));
linfo->sid = (uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(SelfInfo* sinfo, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
return false;
}
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 ||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= netprot::PACKET_TYPE::ERR)
return netprot::PACKET_TYPE::ERR;
return buf[0];
}

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@@ -1,98 +1,107 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "vector3.h"
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
};
typedef struct { // cli -> srv UDP ~frame
struct Input { // cli -> srv UDP ~frame
Timestamp timestamp;
uint8_t keys; // 0bFBLRJS__
uint8_t keys; // 0bFBLRJS__ bit-packing de bool.
Vector3f direction;
} Input;
};
typedef struct { // srv -> cli UDP ~frame
struct Output { // srv -> cli UDP ~frame
Timestamp timestamp;
uint64_t id = 0;
Vector3f position,
direction;
bool is_shooting,
is_jumping;
} Output;
direction;
uint8_t states; // 0bJSH_____ bit-packing de bool.
};
typedef struct { // srv -> cli TCP ~second
struct Sync { // srv -> cli TCP ~second
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
Vector3f position;
} Sync;
};
typedef struct { // cli <-> srv TCP once
struct TeamInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0;
} TeamInfo;
};
typedef struct { // cli <-> srv TCP once
struct LoginInfo { // cli <-> srv TCP once
char name[32];
uint64_t sid = 0;
};
struct SelfInfo { // cli <-> srv TCP once
uint64_t sid = 0,
tid = 0;
} SelfInfo;
};
typedef struct { // cli <-> srv TCP once
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0,
tid = 0;
} PlayerInfo;
typedef struct { // cli <-> srv TCP event (before game start)/ once
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
} GameInfo;
};
typedef struct { // cli <-> srv TCP event
struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
} Chat;
};
typedef struct { // srv -> cli TCP event
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
} ErrorLog;
};
inline void Serialize(Input* in, char* buf, uint32_t* buflen); // cli
inline void Serialize(Output* out, char* buf, uint32_t* buflen); // srv
inline void Serialize(Sync* sync, char* buf, uint32_t* buflen); // srv
inline void Serialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(SelfInfo* sinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // srv
inline void Serialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(Chat* chat, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(SelfInfo* sinfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
inline void Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
inline void Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
inline void Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
inline void Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Deserialize(SelfInfo* sinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
inline void Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
inline void Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
inline void Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(SelfInfo* sinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
inline PacketType getType(char* buf, uint32_t* buflen); // srv/cli
PacketType getType(char* buf, uint32_t buflen); // srv/cli
}
#endif