From 49b90509b91d882929915632ffbcecda0b3ceaf5 Mon Sep 17 00:00:00 2001 From: Frederic Leger <57264593+freeedleger@users.noreply.github.com> Date: Mon, 20 Nov 2023 16:27:59 -0500 Subject: [PATCH] ajustement booster --- SQCSim2021/engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index f70d1a7..e13c2ae 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -1202,7 +1202,7 @@ void Engine::Render(float elapsedTime) { m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime); - m_booster.RenderBillboard({ 120,20,120 }, m_textureAtlas, texBoostHeal, m_shader01, all); + m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, texBoostHeal, m_shader01, all); if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);