Let's all die!
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@@ -1508,6 +1508,9 @@ void Engine::Render(float elapsedTime) {
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SystemNotification("syncsid be no good.");
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break;
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}
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if (sync.timestamp == m_conn.getId()) {
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m_player.SetHP(sync.hp);
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}
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if (m_syncs.count(sync.timestamp)) {
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Sync comp = m_syncs[sync.timestamp];
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m_otherplayerpos = sync.position;
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