Make Debug Great Again
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@@ -1625,7 +1625,7 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 36: // ESC - Quitter
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if (m_networkgame)
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break;
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Stop();
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if (m_gamestate == GameState::PLAY) {
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m_gamestate = GameState::PAUSE;
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}
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