Ajout du Dash!
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		| @@ -21,9 +21,16 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 	static float yrotrad = 0; | ||||
| 	static float xrotrad = 0; | ||||
| 	static bool jumped = false; | ||||
| 	static int dashtimeout = 0; | ||||
|  | ||||
| 	if (jump && !jumped) { | ||||
| 		accjmp = m_jumpforce; | ||||
| 	if (dashtimeout > 0) { | ||||
| 		dash = false; | ||||
| 		--dashtimeout; | ||||
| 	} | ||||
| 	else if (dash) dashtimeout = 100; | ||||
|  | ||||
| 	if ((jump || dash) && !jumped) { | ||||
| 		accjmp = jump? m_jumpforce: 0.1f; | ||||
| 		jumped = true; | ||||
| 	} | ||||
| 	else if (m_position.y > -0.2f && accjmp != 0) { | ||||
| @@ -41,10 +48,10 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 			if (jump) accjmp -= elapsedTime * 0.7; | ||||
| 			else accjmp -= elapsedTime * 0.9; | ||||
| 		} | ||||
| 		front = false; // Emp<6D>che le d<>placement dans les airs. | ||||
| 		back = false; | ||||
| 		left = false; | ||||
| 		right = false; | ||||
| 		//front = false; // Emp<6D>che le d<>placement dans les airs. | ||||
| 		//back = false; | ||||
| 		//left = false; | ||||
| 		//right = false; | ||||
| 	} | ||||
| 	else accjmp = 0; | ||||
|  | ||||
| @@ -58,27 +65,33 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
|  | ||||
| 	m_position.y += accjmp; | ||||
|  | ||||
| 	if (!jumped || left || right || front || back) { | ||||
| 	if (!jumped && ( left || right || front || back)) { | ||||
| 		yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||
| 		xrotrad = (m_rotX / 57.2957795056f); | ||||
| 	} | ||||
|  | ||||
| 	if (front) { | ||||
| 		if (accWS < m_topspeed) accWS += elapsedTime * 30; else accWS = m_topspeed; | ||||
|  | ||||
| 		if (!jumped) | ||||
| 			if (accWS < m_topspeed) accWS += elapsedTime * 30; else accWS = m_topspeed; | ||||
| 		if (dash) { | ||||
| 			accWS *= 3.f; | ||||
| 			//m_position.y += float(-sin(xrotrad)) * elapsedTime * 70; // <20> remettre pour impl<70>menter une fonction de vol. | ||||
| 		} | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * accWS; | ||||
| 		// m_position.y += float(-sin(xrotrad)) * elapsedTime * 20; // <20> remettre pour impl<70>menter une fonction de vol. | ||||
| 	} | ||||
| 	else if (back) { | ||||
| 		if (accWS > -m_topspeed) accWS -= elapsedTime * 30; else accWS = -m_topspeed; | ||||
|  | ||||
| 		if (!jumped) | ||||
| 			if (accWS > -m_topspeed) accWS -= elapsedTime * 30; else accWS = -m_topspeed; | ||||
| 		if (dash) { | ||||
| 			accWS *= 3.f; | ||||
| 			//m_position.y += float(sin(xrotrad)) * elapsedTime * 20; // <20> remettre pour impl<70>menter une fonction de vol. | ||||
| 		}  | ||||
| 		m_position.x += float(-sin(yrotrad)) * elapsedTime * -accWS; | ||||
| 		m_position.z += float(cos(yrotrad)) * elapsedTime * -accWS; | ||||
| 		// m_position.y += float(sin(xrotrad)) * elapsedTime * 20; // <20> remettre pour impl<70>menter une fonction de vol. | ||||
| 	} | ||||
| 	else if (accWS != 0) { | ||||
| 		accWS = accWS > 0 ? accWS - elapsedTime * (m_position.y > 0.f ? 10 : 60) : accWS + elapsedTime * (m_position.y > 0.f ? 10 : 60); | ||||
| 		accWS = accWS > 0 ? accWS - elapsedTime * (m_position.y > 0.f ? 10 : 120) : accWS + elapsedTime * (m_position.y > 0.f ? 10 : 120); | ||||
|  | ||||
| 		m_position.x += float(sin(yrotrad)) * elapsedTime * accWS; | ||||
| 		m_position.z += float(-cos(yrotrad)) * elapsedTime * accWS; | ||||
| @@ -86,17 +99,21 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool | ||||
| 	} | ||||
|  | ||||
| 	if (left) { | ||||
| 		if (accAD < m_topspeed) accAD += elapsedTime * 30; else accAD = m_topspeed; | ||||
| 		if (!jumped) | ||||
| 			if (accAD < m_topspeed) accAD += elapsedTime * 30; else accAD = m_topspeed; | ||||
| 		if (dash) accAD *= 3.f; | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * accAD; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * accAD; | ||||
| 	} | ||||
| 	else if (right) { | ||||
| 		if (accAD > -m_topspeed) accAD -= elapsedTime * 30; else accAD = -m_topspeed; | ||||
| 		if (!jumped) | ||||
| 			if (accAD > -m_topspeed) accAD -= elapsedTime * 30; else accAD = -m_topspeed; | ||||
| 		if (dash) accAD *= 3.f; | ||||
| 		m_position.x += float(cos(yrotrad)) * elapsedTime * -accAD; | ||||
| 		m_position.z += float(sin(yrotrad)) * elapsedTime * -accAD; | ||||
| 	} | ||||
| 	else if (accAD != 0) { | ||||
| 		accAD = accAD > 0 ? accAD - elapsedTime * (m_position.y > 0.f ? 10 : 60) : accAD + elapsedTime * (m_position.y > 0.f ? 10 : 60); | ||||
| 		accAD = accAD > 0 ? accAD - elapsedTime * (m_position.y > 0.f ? 10 : 120) : accAD + elapsedTime * (m_position.y > 0.f ? 10 : 120); | ||||
| 		m_position.x += float(-cos(yrotrad)) * elapsedTime * accAD; | ||||
| 		m_position.z += float(-sin(yrotrad)) * elapsedTime * accAD; | ||||
| 		if (accAD < 1 && accAD > -1) accAD = 0; | ||||
|   | ||||
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