Corrections merge de master

hell.
This commit is contained in:
MarcEricMartel
2023-12-05 13:44:54 -05:00
parent 4775de01d8
commit 464ba131c4
19 changed files with 327 additions and 170 deletions

View File

@@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
@@ -50,31 +50,39 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
void Connection::getPacks(SOCKET sock) {
std::vector<char*> lsPck;
Input in;
while (true) {
Sync sync;
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
for (auto& pck : lsPck) {
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
switch (netprot::getType(pck, 1)) {
using enum netprot::PACKET_TYPE;
case INPUT:
if (Deserialize(&in, pck, &bsize))
if (Deserialize(&in, pck, &bsize)) {
m_input_manifest[in.timestamp] = in;
m_input_vector.push_back(in);
}
break;
case SYNC:
if (Deserialize(&sync, pck, &bsize))
m_nsync = true;
break;
default: break;
}
}
lsPck.clear();
}
}
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
while (m_last_out < m_output_manifest.size()) {
Output out = m_output_manifest.at(m_last_out++);
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
static int outs = 0;
static Timestamp last = 0;
while (!m_output_vector.empty()) {
Output out = m_output_vector.front();
for (auto& [key, conn] : conns) {
if (m_playinfo.id == conn->GetHash(true))
if (m_playinfo.id == conn->GetHash(false))
continue;
//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl;
//std::cout << out.id << ": " << out.position << std::endl;
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
}
++outs;
@@ -110,9 +118,17 @@ Timestamp Connection::Run(World* world) {
if (m_input_manifest.size() < 2)
return tstamp;
while (m_last_in < m_input_manifest.size()) {
in = m_input_manifest.at(m_last_in + 1);
last = m_input_manifest.at(m_last_in);
while (m_last_in < m_input_vector.size() - 1) {
in = m_input_vector.at(m_last_in + 1);
last = m_input_vector.at(m_last_in);
el = (double)(in.timestamp - last.timestamp) / 1000.;
if (m_shoot_acc > 0.) {
m_shoot_acc -= el;
if (m_shoot_acc < 0.)
m_shoot_acc = 0;
}
player->SetDirection(in.direction);
player->ApplyPhysics(player->GetInput(in.keys.forward,
@@ -150,10 +166,10 @@ Timestamp Connection::Run(World* world) {
}
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
// auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
// while (wat != m_input_manifest.begin())
// m_input_manifest.erase(wat--);
}
Timestamp Connection::GetTStamp() const { return m_tstamp; }

View File

@@ -34,7 +34,7 @@ public:
sockaddr_in* getAddr() const;
void getPacks(SOCKET sock);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
Timestamp Run(World* world);
@@ -49,7 +49,9 @@ public:
private:
std::unordered_map<Timestamp, Input> m_input_manifest;
std::vector<Input> m_input_vector;
std::unordered_map<Timestamp, Output> m_output_manifest;
std::deque<Output> m_output_vector;
std::unordered_map<Timestamp, Chat> m_chatlog;
float m_shoot_acc = 0;

View File

@@ -69,15 +69,16 @@ int Server::Init() {
}
int Server::Ready() {
int nbrjoueurs = 0,
int nbrjoueurs = 0,
nbrconn = 0;
bool readystart = false;
do {
Log("Entrez la duree de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
try {
m_game.countdown = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.countdown = 0;
}
@@ -85,9 +86,10 @@ int Server::Ready() {
do {
Log("Entrez le seed de la partie: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
m_game.seed = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
try {
m_game.seed = 9370707;//std::stoi(m_buf.ptr);
}
catch (const std::exception& e) {
Log(e.what(), true, false);
m_game.seed = 0;
}
@@ -95,9 +97,10 @@ int Server::Ready() {
do {
Log("Entrez le nombre de joueurs: ", false, false);
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
try {
try {
nbrjoueurs = std::stoi(m_buf.ptr);
} catch(const std::exception& e) {
}
catch (const std::exception& e) {
Log(e.what(), true, false);
nbrjoueurs = 0;
}
@@ -113,9 +116,9 @@ int Server::Ready() {
}
buildIdList(ID_LIST_SIZE);
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
while (!readystart) {
sockaddr_in sockad;
addrlen_t addrlen = sizeof(sockad);
@@ -135,7 +138,7 @@ int Server::Ready() {
if (pck.type != PACKET_TYPE::LOGINF) {
Log("Paquet invalide.", true, false);
if (pck.type != PACKET_TYPE::ERR)
netprot::emptyPack(pck);
netprot::emptyPack(pck);
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
}
LoginInfo* log = (LoginInfo*)pck.ptr;
@@ -145,17 +148,21 @@ int Server::Ready() {
Log(str.append(" Nom: ").append(log->name), false, false);
str.clear();
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
sendPack<LoginInfo>(sock, log, &m_buf);
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
play.id = getUniqueId();
play.tid = log->tid;
strcpy(play.name, log->name);
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
.append(" ID: [").append(std::to_string(play.id)).append("]")
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
play.tid = log->tid;
sendPack<GameInfo>(sock, &m_game, &m_buf);
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
std::cout << m_game.seed << std::endl;
Connection* conn = new Connection(sock, sockad, *log, play);
m_conns[log->sid] = conn;
@@ -182,7 +189,7 @@ void Server::Run() {
Input in;
sockaddr_in sockad;
addrlen_t socklen = sizeof(sockad);
Log("Debut de la partie...", false, false);
int players = m_conns.size();
@@ -198,13 +205,13 @@ void Server::Run() {
conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
m_players[key] = conn->player;
Sync sync;
sync.position = conn->player->GetPosition();
sync.position = conn->player->GetPositionAbs();
sync.hp = conn->player->GetHP();
sync.sid = key;
sync.ammo = 0;
sync.timestamp = 0;
sync.timer = m_game.countdown;
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
}
int timer = m_game.countdown, sync_acc = 0;
@@ -362,13 +369,13 @@ inline std::string Server::LogTimestamp() {
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) {
using enum LOG_DEST; // C++20!
case LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
}
if (is_fatal) {
@@ -396,7 +403,7 @@ void Server::buildIdList(size_t size) {
srand(time(NULL));
do lst.insert(((uint64_t)rand() << 32 | rand()));
while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
}