I read the news today, oh boy.
This commit is contained in:
		| @@ -54,6 +54,12 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
|  | ||||
| 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | ||||
| 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | ||||
| 		return 2; | ||||
| 	} | ||||
|  | ||||
| 	if (ioctlsocket(m_sock_tcp, FIONBIO, NULL) < 0) { | ||||
| 		std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl; | ||||
| 		return 3; | ||||
| 	} | ||||
|  | ||||
| 	char* buf = new char[1500]; | ||||
| @@ -70,17 +76,24 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
| 	buflen = 150; | ||||
| 	bool ready = false; | ||||
| 	int errors = 0; | ||||
| 	int bytes = 0; | ||||
| 	char* currbuf = buf; | ||||
| 	int bytes = 0, ptrbuf = 0; | ||||
| 	char* currbuf = new char[150]; | ||||
| 	netprot::PlayerInfo pinfo{}; | ||||
| 	while (!ready) { | ||||
| 		int len = recv(m_sock_tcp, &buf[bytes], buflen, 0); | ||||
| 		int len = 0; | ||||
| 		bool is_fullpack = false; | ||||
|  | ||||
| 		if (len <= 0) | ||||
| 			return 8; | ||||
| 		do { | ||||
| 			len = recv(m_sock_tcp, &buf[bytes], buflen, 0); | ||||
| 			bytes += len; | ||||
| 			buflen -= bytes; | ||||
|  | ||||
| 			for (int i = 0; i < buflen; ++i) { | ||||
| 				// TODOTODOTODOSAINT-TROPEZ | ||||
| 			} | ||||
|  | ||||
| 		} while (!is_fullpack); | ||||
|  | ||||
| 		bytes += len; | ||||
| 		buflen -= bytes; | ||||
|  | ||||
| 			switch (netprot::getType(currbuf, buflen)) { | ||||
| 			case netprot::PACKET_TYPE::LOGINF: | ||||
| @@ -91,32 +104,35 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
| 					return 2; | ||||
| 				} | ||||
| 				currbuf = buf + sizeof(netprot::LoginInfo) + 2; | ||||
| 				//ptrbuf += sizeof(netprot::LoginInfo) + 2; | ||||
| 				break; | ||||
| 			case netprot::PACKET_TYPE::GAMEINFO: | ||||
| 				if (bytes < sizeof(netprot::GameInfo)) | ||||
| 					break; | ||||
| 				if (!netprot::Deserialize(&m_gameinfo, currbuf, buflen)) { | ||||
| 					std::cout << "Packet GameInfo invalide." << std::endl; | ||||
| 					return 3; | ||||
| 					return 4; | ||||
| 				} | ||||
| 				currbuf = buf + sizeof(netprot::GameInfo) + 2; | ||||
| 				//ptrbuf += sizeof(netprot::GameInfo) + 2; | ||||
| 				break; | ||||
| 			case netprot::PACKET_TYPE::PLAYINF: | ||||
| 				if (bytes < sizeof(netprot::PlayerInfo)) | ||||
| 					break; | ||||
| 				if (!netprot::Deserialize(&pinfo, currbuf, buflen)) { | ||||
| 					std::cout << "Packet PlayerInfo invalide." << std::endl; | ||||
| 					return 3; | ||||
| 					return 4; | ||||
| 				} | ||||
| 				m_players[pinfo.id] = pinfo; | ||||
| 				currbuf = buf + sizeof(netprot::PlayerInfo) + 2; | ||||
| 				//ptrbuf += sizeof(netprot::PlayerInfo) + 2; | ||||
| 				break; | ||||
| 			case netprot::PACKET_TYPE::SYNC: | ||||
| 				if (bytes < sizeof(netprot::Sync)) | ||||
| 					break; | ||||
| 				if (!netprot::Deserialize(&m_origin, currbuf, buflen)) { | ||||
| 					std::cout << "Packet Sync invalide." << std::endl; | ||||
| 					return 3; | ||||
| 					return 4; | ||||
| 				} | ||||
| 				ready = true; | ||||
| 				break; | ||||
| @@ -126,7 +142,7 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
| 				break; | ||||
| 			} | ||||
| 			if (errors > 100) | ||||
| 				return 1; | ||||
| 				return 5; | ||||
| 	} | ||||
| 	return 0; | ||||
| } | ||||
|   | ||||
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