This commit is contained in:
MarcEricMartel
2023-11-01 15:02:41 -04:00
parent 5cf5eb132a
commit 408679433b
3 changed files with 9 additions and 9 deletions

View File

@@ -1102,14 +1102,11 @@ void Engine::Render(float elapsedTime) {
}
if (m_networkgame) {
static char* buf = new char[BUFFER_LENGTH];
uint32_t buflen = BUFFER_LENGTH;
netprot::Input input;
//sockaddr_in addr = m_conn.m_srvsockaddr;
input.direction = m_player.GetDirection();
input.sid = m_conn.getId();
input.timestamp = 12345;
input.direction = m_player.GetDirection();
input.timestamp = 12345; // TODO: Implémenter
input.keys.forward = m_keyW;
input.keys.backward = m_keyS;
input.keys.left = m_keyA;
@@ -1118,10 +1115,7 @@ void Engine::Render(float elapsedTime) {
input.keys.block = m_mouseR;
input.keys.shoot = m_mouseL;
//netprot::Serialize(&input, &buf, &buflen);
//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &m_buf, &m_conn.m_srvsockaddr);
}
}
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)