Merge branch 'master' into SQC-54_MenuBackGround

This commit is contained in:
Frederic Leger
2023-10-30 16:21:16 -04:00
33 changed files with 1298 additions and 503 deletions

View File

@@ -282,6 +282,9 @@ void Engine::Init() {
abort();
}
uint64_t seed = SEED;
char ch;
glDisable(GL_FRAMEBUFFER_SRGB);
glEnable(GL_DEPTH_TEST);
glEnable(GL_STENCIL_TEST);
@@ -311,31 +314,59 @@ void Engine::Init() {
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x) {
m_bullets[x] = nullptr;
m_whoosh[x] = nullptr; // = m_audio.m_engine.m_audio.m_engine->addSoundSourceFromFile(AUDIO_PATH "noise.ogg", irrklang::ESM_AUTO_DETECT, false);
m_whoosh[x] = nullptr;
}
uint64_t seed = SEED;
std::string playname = "La Chienne <20> Jacques";
if (NETWORK_TEST) { // Test connexion r<>seau.
if (!m_conn.Init()) {
if (!m_conn.Connect(SRV_ADDR, playname)) {
// setup jeu en r<>seau.
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
seed = m_conn.getSeed();
std::cout << "Jouer en ligne? [o/N] ";
std::cin >> ch;
std::cout << std::endl;
if (ch == 'o' || ch == 'O') {
char* input = new char[32];
std::string playname, srvname;
while (playname.size() < 1) {
std::cout << "Veuillez entrer un nom de joueur: ";
std::cin.ignore();
std::cin.getline(input, 32);
std::cout << std::endl;
playname = input;
if (playname.size() < 1 || playname.size() > 32)
std::puts("Nom invalide.");
}
else std::cout << "Erreur de connexion." << std::endl;
while (srvname.size() < 1) {
std::cout << "Veuillez entrer une adresse de serveur: ";
std::cin.getline(input, 32);
std::cout << std::endl;
srvname = input;
if (srvname.size() < 1 || srvname.size() > 32)
std::puts("Adresse serveur invalide.");
}
delete[] input;
if (!m_conn.Init()) {
if (!m_conn.Connect(srvname.c_str(), playname)) {
// setup jeu en reseau.
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
m_player = Player(m_conn.getOrigin().position);
for (auto& [key, player] : m_conn.m_players)
m_players[key] = new RemotePlayer(player);
seed = m_conn.getSeed();
m_networkgame = true;
}
else std::cout << "Erreur de connexion." << std::endl;
}
else std::cout << "Erreur de creation de socket." << std::endl;
}
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
}
m_world.SetSeed(seed);
// Init Chunks
m_world.GetChunks().Reset(nullptr);
// Gestion de souris.
CenterMouse();
HideCursor();
@@ -392,6 +423,12 @@ void Engine::LoadResource() {
void Engine::UnloadResource() {}
void Engine::InstantDamage()
{
m_player.InflictDamage(0.10f);
m_damage = false;
}
void Engine::SystemNotification(std::string systemLog) {
std::string message = "";
@@ -587,7 +624,9 @@ void Engine::DisplayHud(int timer) {
glVertex2f(fPosX, fBarPosY);
glEnd();
// Current HP
//TODO: Associer avec mechanique de vie du joueur
// Barre HP
glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
glBegin(GL_QUADS);
glVertex2f(fPosX, fBarPosY - fBarHeight);
@@ -865,6 +904,7 @@ std::pair<float, float> Engine::GetScale() const {
}
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
int Engine::GetCountdown(float elapsedTime) {
if (m_resetcountdown)
{
@@ -927,8 +967,8 @@ void Engine::Render(float elapsedTime) {
break;
default: break;
}
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<EFBFBD>es du joueur et
// son vecteur de v<EFBFBD>locit<EFBFBD> (pour l'effet Doppler)
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnees du joueur et
// son vecteur de velocite (pour l'effet Doppler)
pollTime = 0;
}
@@ -952,10 +992,18 @@ void Engine::Render(float elapsedTime) {
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
break;
}
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<EFBFBD>re balle de l'array.
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array.
m_bullets[0]->~Bullet();
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
}
bulletTime = BULLET_TIME;
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", m_player.GetPOV(), m_player.GetDirection() * 10, false, .5f);
if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
glClearColor(.8f, .8f, .8f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glClearColor(0.f, 0.f, 0.f, 1.f);
return;
}
}
}
else if (m_mouseR)
@@ -963,8 +1011,8 @@ void Engine::Render(float elapsedTime) {
for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu.
if (m_bullets[x]) {
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b)
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME)) {
for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) {
if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) {
m_bullets[x]->~Bullet();
if (m_whoosh[x])
m_whoosh[x]->drop();
@@ -975,20 +1023,27 @@ void Engine::Render(float elapsedTime) {
else if (!m_whoosh[x]) {
m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
else m_audio.Render3DAudioObj(m_whoosh[x], m_bullets[x]->getPos(), m_bullets[x]->getVel(), 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
else {
Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel();
m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());
}
}
}
}
m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
if (m_isSkybox) m_skybox.Render(skybox);
DrawHud(elapsedTime, bloc);
DisplayPovGun();
ProcessNotificationQueue();
if (m_damage)
{
InstantDamage();
}
static bool fell = false;
if (m_player.GetPosition().y < 1.7f && !fell) {
m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false,1.f);
@@ -999,6 +1054,28 @@ void Engine::Render(float elapsedTime) {
fell = false;
}
if (m_networkgame) {
static char* buf = new char[BUFFER_LENGTH];
uint32_t buflen = BUFFER_LENGTH;
netprot::Input input;
//sockaddr_in addr = m_conn.m_srvsockaddr;
input.direction = m_player.GetDirection();
input.sid = m_conn.getId();
input.timestamp = 12345;
input.keys.forward = m_keyW;
input.keys.backward = m_keyS;
input.keys.left = m_keyA;
input.keys.right = m_keyD;
input.keys.jump = m_keySpace;
input.keys.block = m_mouseR;
input.keys.shoot = m_mouseL;
//netprot::Serialize(&input, &buf, &buflen);
//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr));
netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr);
}
}
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
{
@@ -1049,7 +1126,7 @@ void Engine::KeyPressEvent(unsigned char key) {
break;
case 10: // K - Debugging DisplayNotification()
m_keyK = true;
m_messageNotification = "notifications systeme peuvent <EFBFBD>tre affich<EFBFBD>";
m_messageNotification = "notifications systeme peuvent etre affichees";
break;
case 11: // L - Debugging DisplayNotification()
m_keyL = true;
@@ -1062,6 +1139,8 @@ void Engine::KeyPressEvent(unsigned char key) {
break;
case 8: // I - Ignorer
break;
case 9: // J - InstantDamage
m_damage = true;
case 15: // P - Ignorer
break;
case 17: // R - Ignorer